Roblox Engineering

Live multiplayer systems built to survive real concurrency.

Live event frameworks, server-authoritative gameplay, mid-join recovery, and incident response on Roblox games at 30k+ CCU and 500M+ visits.

Service lines

How I plug in.

Live Events

Reusable event frameworks, deterministic timelines, cross-server sync, and reward systems that hold up at peak CCU.

Technical Partnership

Senior ownership across architecture, delivery, and incident response — not just isolated tickets.

Performance & Rescue

Diagnose hot paths, harden server authority, ship targeted account recovery when an exploit hits production.

Roblox metrics

Numbers from real roblox work.

18+
Live events engineered
30k
Peak CCU supported
500M+
Contributed visits
4,000+
Accounts restored in incident response
Project log

Every roblox project on file.

Pulled live from the project database — videos, metrics, and detail pages.

Client voice

Words from the people I ship for.

Highly recommend @dudeimj, I've worked with him on every weekly update for the last 4 months and he's extremely reliable and communicative. Exceptional work and very professional person that's continued improving his work quality week after week.

DragonT - Case Paradise

Ready when you are

Ready to build something exceptional?

Whether it's a Roblox live event, a software rescue, or a new web product — let's scope what success looks like and what it'll take to ship.