Past Work

Shipped work that makes the trust gap smaller.

This is the full showcase library behind the homepage preview. It covers live events, distributed systems, recovery tooling, platform rescue work, and product architecture shaped under real delivery pressure.

Showing 18 trust-building examples.

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Live EventsView Detail

Winter

Case Paradise / Roblox

A large-scale winter takeover that freezes terrain, enables skating gameplay, and ends in a meteor-and-thaw finale.

Live EventServer SystemsGameplay Sync
Environment transformation event with voxel terrain freezing, skating systems, and defensive cleanup
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SystemsView Detail

Locker System

Miami Life / Roblox

A server-authoritative locker and inventory system for Miami Life, built around persistence, exploit safety, and smooth player interactions.

Gameplay SystemsServer AuthorityPersistence
Server-authoritative inventory architecture built for persistent gameplay systems
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Live EventsView Detail

Divine

Case Paradise / Roblox

A cinematic supernatural event that freezes the server, pulls players into a portal sequence, and ends in a high-impact reward phase.

Live EventServer SystemsGameplay Sync
Multi-phase cinematic event with portal transport, player-state control, and meteor reward logic
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Live EventsView Detail

Invasion

Case Paradise / Roblox

A UFO invasion event with cinematic arrival paths, hover patrol behavior, and falling alien loot drops across the map.

Live EventServer SystemsGameplay Sync
Timeline-driven UFO event with bounded procedural loot drops and full event snapshots
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SystemsView Detail

Story Game Cutscene

Pastriez / Roblox

A cinematic story-game sequence for Pastriez designed to carry narrative pacing, player focus, and polished visual timing inside a live Roblox experience.

CutsceneNarrative SystemsCinematic Timing
Narrative-driven in-game cutscene work built to feel cinematic inside a live Roblox experience
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SystemsView Detail

Vehicle Modification System

Miami Life / Roblox

A vehicle customization flow built to make upgrades feel clear for players while keeping modification state, application rules, and game-side behavior under control.

Vehicle SystemsGameplay UXRoblox
Vehicle customization delivery balancing player-facing polish with controlled system behavior
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Live EventsView Detail

Volcanic

Case Paradise / Roblox

A music-synced volcanic event where the environment rises, stars spawn across the arena, and meteors trigger a cinematic cleanup finale.

Live EventServer SystemsGameplay Sync
Music-timed live event with environment motion, collectible waves, meteor impacts, and cleanup
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SystemsView Detail

Jackpot System

Case Paradise / Roblox

A high-impact jackpot system for Case Paradise built to make big reward moments feel exciting, readable, and safe under server authority.

Reward SystemsServer AuthorityGameplay Design
Reward-focused gameplay system built around readable jackpot moments and server-authoritative payout logic
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Live EventsView Detail

Christmas Day

Case Paradise / Roblox

A festive seasonal event where Santa-themed gift drops turn the server into a limited-time holiday reward experience.

Live EventSeasonal ContentReward Systems
21 timed reward waves with claim locking, active drop tracking, and snapshot sync support
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Live EventsView Detail

Space Battle

Case Paradise / Roblox

A multi-wave sci-fi encounter where meteors land, lasers fire in sequence, and collectible rewards appear between escalating combat moments.

Live EventServer SystemsGameplay Sync
Wave-based live encounter with randomized targets, reward validation, and cleanup guards
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SystemsView Detail

Poll System

Case Paradise / Roblox

An in-game polling flow designed to collect votes quickly, present outcomes clearly, and keep result handling on the server instead of trusting the client.

Gameplay SystemsVotingServer Authority
Real-time voting flow with server-side tallying and readable in-game result presentation
Live EventsView Detail

Case Paradise Live Event Framework

Case Paradise / Roblox

A reusable Roblox live-event framework built to launch synchronized events across active servers without breaking for late joiners or high concurrency.

18 live events launched for a Roblox game that peaked at 30k concurrent players
Live EventsView Detail

Synchronized Reward Drop Events

Case Paradise / Roblox

High-visibility Roblox event sequences with deterministic reward drops, synchronized spectacle moments, and client-side rendering to protect server performance.

200-500 reward drops rendered per event while keeping the live experience performant
SystemsView Detail

Mid-Join Event Recovery System

Case Paradise / Roblox

A synchronization flow that lets players enter a Roblox event in progress and immediately snap to the correct state instead of seeing a broken or delayed experience.

New servers and late-joining players could catch up to the current event timeline safely
RecoveryView Detail

Targeted Account Recovery Tooling

Case Paradise / Roblox

A production recovery workflow that restored corrupted player accounts individually, avoiding the damage of a full rollback during a live incident.

4,000 corrupted player accounts restored without a full database rollback
PerformanceView Detail

Sports Platform Performance Rescue

In-Play Sports / Web / SaaS

A production performance investigation that turned 30-40 second waits into near-instant responses by fixing both application-level issues and a hidden infrastructure bottleneck.

30-40 second load times reduced to near-instant for a production platform
SystemsView Detail

Video Processing Server Rebuild

In-Play Sports / Web / SaaS

A critical media-processing service rebuilt from scratch after the original source code was lost, using traced behavior, job queues, and safer operational controls.

Critical processing infrastructure rebuilt after the original source code was no longer available
ProductView Detail

Innovate UK AI Product Architecture

Innovate UK Project / AI / Education Software

An independently shaped product concept for academic integrity, covering architecture, prototype direction, stakeholder presentations, and grant-backed validation.

Independent architecture work that helped secure 10k GBP in grant funding