About

I build systems people actually use.

I discovered Roblox at age 9, where it became both a creative outlet and a way to connect with people during childhood asthma and health challenges.

That curiosity led me to start developing games myself, eventually working on a front-page Roblox game at age 16.

By 18 I was working professionally in software engineering. Today, I engineer systems for large multiplayer games and SaaS platforms used by thousands of users and hundreds of organizations.

James Wallace
Story

Roblox kid to professional engineer.

Age 9

Discovered Roblox

Roblox became a creative outlet and social lifeline during childhood asthma and health challenges. The platform was where I first learned to build.

Age 16

Front-page Roblox game

What started as curiosity turned into shipping real systems for real players — including engineering work on a front-page Roblox game.

Age 18

Professional software engineer

Crossed into professional software engineering. Production systems, performance rescue, security, and architecture became day-job problems.

Today

Three pillars, one engineer

Roblox engineering at 30k+ CCU, software systems serving 10k+ users, and modern web development — kept deliberately equally weighted.

Stack

What I build with.

languages

Lua
C#
JavaScript / TypeScript
SQL
Python
Java
Bash

frameworks

.NET
React
Next.js
Node
Roblox Engine
Unity

infrastructure

AWS
Docker
RabbitMQ
SQL Server
PostgreSQL
Firebase

security

Pentesting
Exploit mitigation
Authentication systems
Secure API design

tools

Git
Azure DevOps
Trello
Monday
Figma
Canva
Plesk
Pterodactyl